Stop wrestling with stretched textures and broken seams. We turn complex 3D geometry into clean, artist-friendly UV layouts that make texturing feel effortless.
Unity
Unreal
Blender
Maya
3ds Max
UV mapping shouldn't hold your project back
We get it. You've spent weeks perfecting your 3D model. The last thing you need is to fight with UV seams that ruin your textures, stretching that breaks realism, and layouts that make your texturers want to quit.
Zero stretching guaranteed
Clean, hidden seams
Perfect texel density
UDIM & multi-tile support
Why Proper UV Mapping Matters
Bad UVs ruin every texture that comes after them. Good UVs make every part of your pipeline faster and better.
Eliminate Texture Stretching
Every polygon gets equal texture space. No distorted patterns, no blurry areas, no visible stretching anywhere on your model.
Perfect Texel Density
Consistent pixel-per-meter across your entire asset. Close-up areas look just as sharp as distant surfaces.
Invisible Seams
Seams placed in natural breaks, hidden edges, and areas that won't be seen. Your texturers won't even know they exist.
Faster Texturing
Logical UV layouts organized by material and surface type. Texturing work becomes 2-3x faster with clean UVs.
What We Can Do For You
Every project gets the same level of care and attention to detail, no matter the size or complexity.
Basic UV Unwrapping
Perfect for props, environment assets, and simple characters. Clean unwraps with minimal stretching and logical seam placement.
- Optimized seam placement
- Minimal texture stretching
- Even texel density
Advanced UV Mapping
For complex characters, high-detailed assets, and production models requiring multiple UV sets and special considerations.
- UDIM tile support
- Multiple UV channels
- Custom texel density
- Baking preparation
Game-Ready UVs
Engine-optimized UV layouts built for performance. Perfect for real-time applications where every pixel counts.
- Lightmap UVs
- Atlas packing
- Motion blur support
- Engine validation
UV Repair & Optimization
Fix existing bad UVs, clean up messy layouts, and optimize assets for production without reworking from scratch.
- Fix overlapping UVs
- Remove stretching
- Re-pack existing layouts
- Convert to UDIM
Industries We Serve
Specialized UV solutions tailored for every creative industry
Video Games
AAA, indie, mobile, and VR/AR game assets optimized for performance with proper lightmap UVs and atlasing.
Film & VFX
Feature film quality UDIM layouts, multi-channel UV sets, and production pipeline compatible exports.
Product Visualization
Zero-distortion UVs for photoreal product renders, e-commerce 3D models, and configurators.
Architecture
Architectural visualization assets with clean tiling UVs for materials that repeat perfectly across large surfaces.
3D Printing
UV layouts optimized for 3D print texture baking, decal application, and full-color printing processes.
VR/AR/Metaverse
Performance-optimized UVs for immersive experiences, avatars, and virtual world environments.
Common UV Problems We Fix
These are the issues that slow down every 3D project
Texture Stretching
Distorted textures that look warped on curved surfaces
Visible Seams
Obvious lines where textures meet at UV borders
Overlapping UVs
Faces sharing the same texture space causing baking errors
Uneven Texel Density
Some areas blurry while others waste texture resolution
Poor Atlas Packing
Wasted texture space increasing file sizes unnecessarily
Bad Lightmap UVs
Splotchy lighting and shadow artifacts in real-time engines
How It Works
Simple, transparent process that gets you perfect UVs without the headaches.
1
Send Your Model
Upload your 3D file through our secure form. We support all major formats including FBX, OBJ, BLEND, and more.
3
We Do The Work
Our artists unwrap your model with care. You'll receive progress updates if requested, and we're always available for questions.
4
Receive Perfect UVs
Get your fully unwrapped model back, ready for texturing. 100% satisfaction guaranteed or we'll revise until you're happy.
Recent Work
Every project gets the same level of care and attention to detail.
Game Character
4 UDIM tiles, 8k resolution
Environment Assets
Atlas packed, game ready
Hard Surface Prop
Product visualization quality
We used to spend 30% of our project time on UVs. Now we just send everything to UVMap Pro. Their quality is consistently better than our in-house work.
James Davidson
Lead Artist, Studio Moonlight
The turnaround time is incredible. Sent them a complex character model on Tuesday, had perfect UVs back by Thursday morning. Saved our deadline.
Sarah Mitchell
3D Generalist, Freelance
Simple, Transparent Pricing
No hourly rates, no hidden fees. Just fixed prices based on model complexity.
Simple
Props & basic assets
$49 /model
- Low/medium complexity
- Single UV set
- 24-48 hour delivery
- 2 free revisions
MOST POPULAR
Standard
Characters & complex assets
$149 /model
- High complexity models
- Multiple UV sets
- UDIM support
- 2-3 day delivery
- Unlimited revisions
Enterprise
Bulk & ongoing work
Custom
- Bulk pricing discounts
- Dedicated artist
- Priority delivery
- Slack/API integration
Contact Sales
Frequently Asked Questions
What file formats do you accept?
We work with all standard 3D formats including FBX, OBJ, BLEND, MA, MB, ABC, GLB, and GLTF. If you have a different format, just ask - we can probably work with it.
How long does a typical project take?
Simple assets: 24-48 hours. Standard characters: 2-3 days. Complex models with multiple UDIMs: 3-5 days. Rush delivery is available for urgent projects.
Do you offer revisions?
Yes! All our packages include revisions. Standard projects include unlimited revisions until you're completely satisfied with the work.
What quality checks do you perform?
Every model passes through our 7-point quality check: zero stretching verification, no overlapping UVs, uniform texel density, hidden seam placement, proper padding, engine compatibility test, and visual layout review.
Do you work with NDA projects?
Absolutely. We regularly work on unannounced game titles, film projects, and confidential product designs. We're happy to sign your NDA before receiving any files.
What about UDIM and Mari workflows?
We fully support UDIM workflows with proper tile numbering, edge padding, and organization optimized for Mari, Substance Painter, and all professional texturing pipelines.
Can you match existing project standards?
Yes! Send us your pipeline documentation, UV guidelines, or an example asset and we will match your exact standards for padding, density, naming conventions, and layout organization.
Our UV Quality Standards
Every asset we deliver meets these professional standards
✅ Mandatory Requirements
- Maximum 2% stretching on all faces
- Zero overlapping UV shells
- Consistent texel density ±5%
- Minimum 8px padding at 4k resolution
- No flipped or reversed UVs
✅ Professional Extras
- Logical UV shell organization
- Seams hidden in natural breaks
- Straight UV edges where possible
- Material-based UV grouping
- Optimized space utilization (>90%)
Compatible File Formats & Software
We work with every major 3D format and software platform in the industry
📄 File Formats
- FBX, OBJ, GLB, GLTF
- Blender (.blend)
- Maya (.ma, .mb)
- 3ds Max (.max)
- Alembic (.abc), USD (.usd)
- ZBrush, Substance files
🎮 Game Engines
- Unity 5 / 6 / 202x
- Unreal Engine 4 / 5
- Godot Engine
- CryEngine
- Roblox Studio
- All VR/AR platforms
🎨 Texturing Pipeline
- Substance Painter / Designer
- Mari, Mudbox, ZBrush
- Photoshop, Quixel Mixer
- MaterialX, PBR workflows
- UDIM / UV Tile workflows
- Automated baking pipelines
UV Mapping Myths Debunked
Common misconceptions that waste thousands of studio hours
❌ Myth: "Auto-unwrap is good enough"
Auto-unwrap creates 30-50% more stretching, wastes 20-40% texture space, and places seams in visible areas. Professional unwrapping pays for itself in texturing time saved.
❌ Myth: "Seams are unavoidable"
95% of seams can be completely hidden with proper placement. Visible seams are almost always a sign of rushed or low-quality UV work, not a technical limitation.
❌ Myth: "More UV islands = worse performance"
Modern GPUs are completely unaffected by UV island count. Stretching and texel density have infinitely more impact on visual quality and performance.
❌ Myth: "UVs don't matter for baking"
Bad UVs are responsible for 80% of common baking artifacts: wavy normals, shadow bleeding, missing details, and lightmap artifacts that look like bugs.
Pre-Submission Checklist
Prepare your model for fastest turnaround and best results
✅ Required
- Clean geometry with no Ngons
- No non-manifold edges
- Properly scaled model
- All construction history deleted
- Model at origin (0,0,0)
💡 Recommended
- Mark hard/soft edges first
- Separate by material IDs
- Specify texel density target
- Note important surface areas
- Include reference images
Tools & Technology
We use industry-standard tools and custom quality-checking systems
RizomUV
Industry standard for professional unwrapping
UVLayout
Specialized tool for organic characters
Custom QA Tools
Automated stretching & quality analysis
Pipeline Integration
API access for studio pipelines
More useful paths
Use these paths to continue with the closest practical topic, service, or decision guide.
Pro Pixel Agency
Want this done for you? Try our 3D rendering free.
Send a sample, get the finished result back, and only then decide. Clear prices, no commitment.
