Every Movement Tells A Story
From the subtle tremor of a nervous hand to the explosive power of a hero's leap — we animate with purpose.
Character Performance
Not just movement — performance. We study human behavior to create animations that feel genuinely alive. Weight, anticipation, follow-through, and that undefinable 'something' that makes you care.
- Natural locomotion cycles
- Emotional performance beats
- Physics-aware secondary motion
Technical Rigging
The invisible skeleton that makes magic possible. Our rigs are built for artists, not just computers. Intuitive controls, predictable behavior, and zero compromises on deformation quality.
- Production-ready character rigs
- Muscle & skin deformation systems
- Facial rigs with FACS support
Game Animation
Built from the ground up for interactivity. Responsive controls, smooth blending, and animations that feel good under the player's fingers. Because feel is everything in games.
- Root motion & in-place variants
- State machine ready clips
- Additive animation layers
Dynamic Simulation
Cloth that flows like water, hair that dances in the wind, muscle that bulges with tension. We don't fake physics — we embrace them.
- High-fidelity cloth simulation
- Strand-based hair & fur system
- Soft body & jiggles
Facial Performance
The eyes are the window to the soul. We animate every micro-expression, every subtle eye dart, every tremble of the lip that makes audiences believe.
- Phoneme-accurate lip sync
- Emotional blendshape libraries
- Eye movement & micro-blinks
Motion Capture
Raw mocap data is just the beginning. We polish, enhance, and breathe life into captured performances until they transcend the technology.
- Data cleanup & noise removal
- Cross-rig retargeting
- Performance art direction
Our Philosophy
We Animate For Humans, Not Algorithms
Anyone can move a bone from point A to point B. What separates good animation from great animation is what happens between the keys.
We study real people. We film reference. We argue about whether a character would shift their weight on beat 3 or beat 4. We care about the tiny things that no one will consciously notice — but everyone will feel.
No Motion Templates
Every animation is built from scratch
Unlimited Passion
We keep polishing until it feels right
"You guys made me cry. Over a cartoon character."
How We Work
The Craft Behind The Magic
Great animation doesn't happen by accident. It follows a proven, meticulous process perfected over 11 years.
1. Discovery & Reference
We don't start with keys. We start with questions. Who is this character? What do they feel? We gather hundreds of reference clips, study real movement, and build a complete personality profile before touching a single bone.
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2. Blocking & Timing
The most important phase. We pose only the critical keys, with zero in-between animation. This is where 90% of the performance lives. We'll show you rough blocking passes until the timing feels perfect.
3. Breakdown & Arc
Every movement follows arcs. Every action has anticipation and follow-through. We build the secondary poses that make movement feel natural instead of robotic. No straight lines. No constant speed.
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4. Polish & Micro-Movement
This is where the magic happens. The tiny eye darts. The subtle weight shifts. The breath. The finger twitches. Nobody will consciously notice these things — but everyone will feel that this character is alive.
5. Final Pass & Delivery
We run 10+ playbacks at different speeds. We check for floating feet, broken arcs, and dead spots. We export in every format you need, optimized perfectly for your engine or pipeline.
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Technical Excellence
Tools & Technology
We use the same tools as the world's biggest studios — and we've mastered them.
Maya
Industry Standard Rigging
Blender
Real-Time Simulation
Unreal
Engine Integration
Motion Builder
Mocap Processing
Performance Optimized
Game-ready animations optimized for 60fps. Zero bone overhead. Perfect blend times. We understand engine constraints.
Full Pipeline Ready
FBX, GLTF, Alembic, USD. Rig hierarchies follow studio conventions. Animation curves are clean and editable.
Version Controlled
Every project gets proper versioning. Never lose work. Roll back to any previous iteration with one click.
Recognition For Our Work
Annie Award
Best Character Animation 2023
Game Awards
Nominated 2022, 2024
ArtStation
Featured Artist 12 Times
SIGGRAPH
Technical Papers 2021-2025
Autodesk
Certified Partner Studio
Featured Work
Characters People Fall In Love With
Each project is a labor of love. Here are some we're particularly proud of.
AAA Game
Lira: The Last Wanderer
Full performance suite for open-world RPG protagonist
Animated Film
The Keeper Of Memories
Lead character animation for award-winning short film
Brand Mascot
Nova The Explorer
340% increase in engagement for tech brand campaign
Fair Pricing
Simple, Honest Prices
No hidden fees. No surprise charges. What you see is exactly what you pay.
Essentials
Great for single animations
$449 per character
- 1 Animation Cycle
- Walk / Run / Idle
- 3 Revision Rounds
- FBX & GLTF Export
- Facial Animation
- Source Project Files
MOST CHOSEN
Professional
Perfect for games & film
$1,199 per character
- 4 Animation Cycles
- Full Production Rig
- Unlimited Revisions
- Facial Performance
- All Source Files
- Priority Support
Enterprise
For studios with volume
Custom
monthly retainer
- Unlimited Characters
- Dedicated Artist Team
- 48hr Turnaround
- Custom Pipeline
- Full NDA Protection
- 24/7 Direct Line
Questions
Things People Wonder About
How long does this actually take?
Simple cycles land in 3-5 days. Full character rigs with multiple animations take 2-4 weeks. We'll give you an exact date before we start, and we hit 99.6% of our deadlines. If we're late, you get 10% off per day.
What if I hate it?
Then we keep going until you love it. Unlimited revisions mean exactly that. We don't consider a project finished until you're genuinely happy. We've never had a client walk away unsatisfied, and we're not starting now.
Do you work with existing models?
Absolutely! 70% of our work starts with client-provided models. We'll do a free assessment and tell you exactly what we can do. If your model needs cleanup, we can handle that too at a fair rate.
What formats do you deliver?
Anything you need: FBX, OBJ, Blend, Maya, Unreal Asset, Unity Package, GLB/GLTF. We optimize for your specific engine or platform. All projects include full source files — no hidden extras.
Do you provide rigging for Metahumans and Reallusion characters?
Absolutely. We specialize in custom rig enhancements for MetaHuman, Character Creator, and Daz assets. We can add advanced facial shapes, custom controls, and game-ready optimization while maintaining full compatibility with the base character.
Can you work with my existing animation pipeline?
Yes. We adapt to you. We regularly integrate with Perforce, ShotGrid, Blender, Maya, Unreal, Unity, and proprietary studio pipelines. Just tell us your naming conventions, export settings, and review process and we'll match it perfectly.
What about non-human characters? Creatures? Robots?
We love non-human characters! Dragons, aliens, robots, monsters, furniture that comes alive — the weirder the better. The same 12 principles of animation apply to everything. We've animated everything from microscopic cells to intergalactic space whales.
Your Character Deserves To Feel Alive
Stop settling for animation that just looks okay. Let's create something that makes people feel something.
Start Your Project Today
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