Advanced Rigging Features
Industry-standard techniques and cutting-edge solutions for every rigging challenge.
FK/IK Blending
Seamless transition between forward and inverse kinematics
Space Switching
Multiple coordinate spaces for all controls
Stretch & Squash
Volume-preserving deformations
Twist Distribution
Natural joint rotation spreading
Auto Clavicle
Automatic shoulder follow behavior
Eye Rigging
Aim constraints with eyelid follow
Prop Parenting
Dynamic object attachment system
Performance Optimized
Real-time engine ready rigs
Software & Platform Support
We deliver rigs compatible with every major production pipeline
3D Software
- ✓ Autodesk Maya
- ✓ Blender 3.x+
- ✓ Autodesk 3ds Max
- ✓ Cinema 4D
- ✓ Houdini
Game Engines
- ✓ Unreal Engine 5
- ✓ Unity 2022+
- ✓ Godot 4
- ✓ CryEngine
- ✓ MetaHuman Ready
Export Formats
- ✓ FBX 2020+
- ✓ glTF / GLB
- ✓ Alembic (.abc)
- ✓ USD / USDC
- ✓ Native Source Files
Complete Rigging Solutions
From simple props to complex creatures, we build rigs that empower animators to create their best work.
Character Rigging
Full-body rigs with advanced spine systems, stretchy limbs, and intuitive controls. Built for performance and flexibility.
- FK/IK switching
- Spine stretch systems
- Custom limb solutions
Facial Rigging
Expressive facial controls with blendshape integration, micro-expressions, and intuitive GUI for seamless animation.
- FACS-based systems
- Joint-based solutions
- Custom picker UI
Creature Rigging
Complex creature rigs with multiple limbs, tails, wings, and unique anatomical challenges solved with creative solutions.
- Quadruped systems
- Wing & tail dynamics
- Multi-limb setups
Cloth & Hair
Secondary motion systems for clothing, hair, and accessories that add life and realism to your characters.
- nCloth integration
- Hair dynamics
- Accessory rigging
Mechanical Rigs
Precision mechanical rigs for robots, vehicles, and hard-surface models with accurate pivot points and constraints.
- Hydraulic systems
- Gear mechanisms
- Constraint networks
Rig Repair & Polish
Fix existing rigs, optimize performance, add features, or update legacy rigs to modern standards.
- Bug fixing
- Performance optimization
- Feature additions
Our Rigging Process
A proven workflow refined over 500+ projects, ensuring consistent quality and smooth collaboration.
Discovery
We discuss your character, animation requirements, and technical specifications to plan the perfect rig.
Skeleton Design
Our riggers create an optimized joint hierarchy tailored to your character's unique anatomy and movement needs.
Control Setup
We build intuitive control systems with smart defaults, making animation straightforward for your team.
Testing & Delivery
Rigorous testing ensures everything works perfectly. We deliver with documentation and support.
Featured Projects
Explore some of our recent rigging work across games, film, and animation projects.
What Our Clients Say
Real feedback from businesses we have worked with.
“Pro Pixel Agency transformed our architectural vision into stunning visualizations that helped us close multiple deals. Their attention to detail was remarkable.”
“Working with Pro Pixel was a game-changer. The photorealistic renders saved us thousands in physical prototyping and helped perfect our design.”
“The AR application exceeded all expectations. Their team understood our vision and delivered an immersive experience for our automotive clients.”
Simple, Transparent Pricing
Choose the package that fits your project needs. All packages include revisions and support.
Starter
Perfect for simple characters
- Basic body rig
- FK/IK arms & legs
- Simple spine
- 2 revisions
- Facial rigging
Professional
Complete solution for production
- Advanced body rig
- Facial rigging included
- Custom GUI controls
- 5 revisions
- Priority support
Studio
For large-scale productions
- Everything in Pro
- Advanced facial system
- Muscle/skin simulation
- Unlimited revisions
- Dedicated support
Industry Standards We Follow
Every rig is built to professional production specifications
Naming Conventions
Consistent prefix/suffix naming, side identifiers (L/R), and standardized control names used by major studios worldwide.
Hierarchy Organization
Clean outliner organization with proper groups, locked transforms, and hidden internal nodes for animator friendliness.
Color Coding
Standard control color scheme: left=blue, right=red, center=yellow, body=green for instant visual recognition.
Common Questions
What software do you work with?
We primarily work with Maya, Blender, and 3ds Max. We can deliver rigs in various formats including FBX for game engines like Unity and Unreal Engine.
How long does rigging take?
Timeline depends on complexity. A simple biped typically takes 3-5 days, while complex creatures with facial rigs can take 1-2 weeks. Rush delivery available.
Do you provide source files?
Yes! All packages include fully documented source files with clean node networks, making it easy for your team to understand and modify if needed.
Can you rig my existing model?
Absolutely! We can work with your existing models. We'll assess the topology and let you know if any adjustments are needed for optimal rigging results.
Do you offer mocap compatibility?
Yes! All our rigs include proper mocap retargeting skeletons compatible with Motion Builder, Vicon, Rokoko, and all major motion capture systems.
What about weight painting?
Professional weight painting is included in all packages. We use heat maps, skin clusters, and delta mush for ultra-smooth deformations.
Why clients trust Pro Pixel
Try the work on your own files before you commit, and know what you'll pay before anything starts.
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Free trial first
Send a sample and see the result on your own material before you pay for anything.
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Quote within 24 hours
A personalized estimate for your project within a day, with the price agreed up front.
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Satisfaction guarantee
Every plan includes revision rounds, and our work is backed by a satisfaction guarantee.
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Confidential by default
Your files stay on secure systems, and we sign confidentiality agreements on request.